2:03
Install and set up
From downloading through the Windows warning and the first-time setup to your first scheduled stream.
Short videos with subtitles, step by step just like in the app — sorted by product and topic.
The videos are currently in German with German subtitles — English versions will follow.
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Directing, overlay and streams from one control desk — with OBS running in the background.
2:03
From downloading through the Windows warning and the first-time setup to your first scheduled stream.
4:09
Step by step: prepare your Twitch account, create an app in the developer console, paste the client ID, sign in — plus the Twitch schedule and what works without Affiliate.
2:26
Connecting another channel and signing in with Google, a stream key and OBS profile per channel, and picking the channel for a scheduled stream and for uploads.
1:38
Canvas, stream and recording: which resolution suits your monitor, what Twitch and YouTube accept, applying the suggestions and pushing them to OBS.
1:43
Which camera an element shows (the “Device” (Gerät) field), whether OBS is set up correctly (“Set everything up correctly” (Alles richtig einstellen)) and how to send an error report to support.
2:19
Level and mute status on top of your game — just for you, never in the stream: OBS muted, Discord muted, the settings, and connecting Discord step by step.
4:37
The six views in “02 Plan” — calendar, scheduled streams, weekly plans, series, events, breaks — and what the Sendezentrale sends out on its own.
5:38
Creating a scheduled stream, line by line: game, track, style, thumbnail, channel, “Live on” (Live auf) Twitch or Twitch + YouTube — then the announcement, your own website, Twitch and YouTube, and canceling instead of deleting.
6:23
Enter your regular rhythm once: days, time, format name, every week or every other week — when the streams land in the plan, what stays changed by hand, and the weekly plan image for Discord, X and Instagram.
6:38
Plan a league with eight races every two weeks in one go: create the rounds, set track, classes and special rule per round, a title template with placeholders, a thumbnail from the track map, a YouTube playlist — and reschedule when a race is canceled.
7:08
Points templates based on real racing series (WEC, ELMS, DTM, F1 …) or your own, team scoring, reading results from Le Mans Ultimate or recognizing the leaderboard from the recording, checking and confirming — then standings per class and team rankings on your website and Discord.
4:34
Trade show, community night, tournament: an event with several time slots, one of them as a stream — and breaks during which no weekly plan streams are created, with “Break · back on …” on your website, Twitch and Discord.
6:46
Your own bot for your server, field by field in the Discord Developer Portal: create the application, app icon and banner, install link “None”, “Public Bot” off, store the token — and why you don't need to click anything for app verification.
5:48
Add the bot to your server, paste the server ID, test the connection — then pick a channel per type (announcements, live now, results, weekly plan image), your own channels per game, and “Send test” (Probe senden).
6:28
What goes out from the plan on its own: Twitch schedule with and without Affiliate, YouTube broadcasts with playlist and shelf on your channel page, a stream calendar on your own website, a calendar subscription for viewers — and how to tell that everything arrived.
2:15
One hour of Hunt, then WARDOGS, without ending the stream: more games on the event, switching by hand or automatically, the switch break, recording split or with chapters.
5:50
Game, look, scenes with variants, elements such as camera, title bar, ticker and video — all the way to the scene collection in OBS.
3:36
The backbone of the live scene: key terms, game and game window, title bar, ticker, the stack of elements, position and opacity.
3:08
Frames for your own look: full frames and corners, opacity and order, frames from the gallery, from the AI or based on your own image — and frames around the camera and more.
3:52
Multiple cameras and variants, chat from Twitch and YouTube, social bar, logo, ad clip — then check everything, hit “Create” (Erstellen) and look at the result in OBS.
3:28
RaceLab and GoFast in the same browser source as your overlay: get the address, add a “Third-party overlay” element, choose when it shows, full area or a cutout — and what to check if nothing appears.
2:44
Split the canvas into zones like window snapping in Windows: pick a template, snap elements in with Ctrl, move the divider, place freely, several layouts per design and your own templates.
1:26
21:9 and 32:9 in a 16:9 stream: the right canvas, the three approaches (show all, fill zone, ultrawide on top) and the settings for Twitch and YouTube.
2:00
Camera frame and camera image belong together: source, device, size, rotating and mirroring, frame, opacity — and multiple cameras in one scene.
1:30
The title bar with three slots, at the top or bottom — and the ticker above it: content, custom text, motion and speed.
1:35
A clip in your scene — intro or ad clip: playback, scene change, ending, target scene and audio.
1:36
Three elements the overlay draws itself: an image such as a logo text or sticker, a frame over the game, and a shape such as the bar behind the text.
1:12
Free text anywhere in the picture and the three cards with fixed jobs: the start card with a countdown to the stream, the break text and the farewell.
1:48
Chat in the overlay with Twitch and YouTube as sources, platform icons and Super Chats — plus the social bar, logo, side panel and the frame element.
2:18
Ads with layout, a freely dragged size, order random · sequence · free, and the display modes interval, run-through and permanent — plus the track info for the race.
5:14
The stream night itself: START, PAUSE, CLIP and END, what START does step by step, Twitch and YouTube at the same time, the autopilot, variants, overlays, the log — and “Show tech” (Technik anzeigen) when something gets stuck.
2:52
Twitch chat as a see-through box on top of your game — just for you: turn it on, move it, lock it, click through it, and the five display styles.
3:00
The numbers from Twitch Stream Manager as a bar on top of your game: tiles, traffic light, snoozing ads, markers and clips, alerts for follows, subs and raids.
3:15
After the stream: the recording goes to YouTube on its own, status and visibility, uploading and touching up — and turning clips into Shorts.
More videos are in the works: the analysis and each of the remaining elements.
Sim racing liveries for iRacing and Le Mans Ultimate — no Photoshop needed.
2:44
What the app does and where to find everything: the start page, the six steps from car to export, the step bar, preview, tools, license badge and help.
3:28
From downloading through the Windows warning and setup to the first car in the app — plus the trial period and the license file.
2:51
Where the template comes from (iRacing members area, LMU Steam folder), how to import it and how the app recognizes the sim — plus work in progress per car, saving a project and sharing a design.
2:40
The base paint: color wheel, color code, eyedropper, paint type and metallic, iRacing's design templates and your own patterns — zones 2 and 3 via “Design” (Gestalten) — and the base color in Le Mans Ultimate.
3:20
Getting your livery into iRacing: team or personal, customer ID and team ID in the settings, car folder, export, the paint folder, Ctrl + R in the game — and why others only see it through Trading Paints.
1:28
Getting your livery into Le Mans Ultimate: export, the two files (livery and material map), the Liveries folder, loading it in the showroom — and how “Load livery” (Lackierung laden) brings a finished LMU livery back into the app.
3:09
What a UV layout is and how you tell the car where the front, hood, roof, rear and sides are: island click, counterpart, suggest and swap sides, brush, close gaps, dividing line, custom zones and the pie chart.
2:41
Your own groups of parts with a center line, a front marker and a section of the car — shown on the front bumper, which sits sideways in the template. Then the area as a surface while designing.
3:03
The flow surface → fill → apply: a gradient on the roof, stripes on the hood, a lettering, the image card for your own logos, plus eraser, part selection, outline and undo.
2:03
Arranging elements (top = in front), selecting, moving, size and opacity, hiding and deleting — and mirroring a side design to the other side of the car with ↔ so that the bottom stays at the bottom.
2:17
What an API key is and what the AI costs, creating the key in Google AI Studio (with a payment method for images), pasting it into ⚙ → AI connection (KI-Anbindung), testing the connection, fetching models with the traffic light — and how to tell that the key is stored.
More videos on the AI features are in the works.
Got a question no video answers? support@tausendfreund.me